3D artwork samples. . .

(Click the arrows to scroll through examples of my 3D artwork.)

A cluttered old desk sitting beside a crackling fire, this render depicts a stylized version of what I like to call "Sagitar's workspace." Some materials from CGTextures were used.
This dank prison cell is meant to play on the darkest fear that everyone harbors deep down—the fear of being alone and forgotten. Some materials from CGTextures were used.
This cel-shaded island originated as concept art for what would go on to become SPERO, and grew into a fully realized environment complete with cabins, windmills, and a seaside volleyball court.
A clean, modern-style bedroom peering out from a high-rise apartment over a twinkling cityscape.
Still a work in progress, and some materials from CGTextures were used.
This dimly lit apartment room is cluttered with the mess of careless residents and shows off basic, low-poly modeling techniques.



2D screenshot samples. . .

(Click the arrows to scroll through examples of my 2D artwork.)

This colorful screenshot shows off Sugar Blossom Village, the main setting for my award-winning farming/adventure title, World's Dawn. All original assets were created in Adobe Photoshop.
I supervised a team of six artists to create the visuals for Revenge, Love Veronica, this stylish puzzle-platformer. Images and assets went through my revisions before being placed inside the game.
This image comes from Flicker of Hope, an atmospheric Flash project on which I acted as Art Director.
I created a variety of 2D environments and characters for this unique title.



Graphic design samples. . .

(Click the arrows to scroll through examples of my graphic design work.)

This piece is the official logo of eco-friendly adventure game SPERO. Click the link or head to the Games section to learn more about this project.
Brain Gold Games is comprised of the 17 hardworking students who developed Revenge, Love Veronica. Visit the Games section to learn more.
This logo was used by Part-Time Paradox, a development team I was a part of during my first year at school. Together we designed and released Flicker of Hope.
Bloom Studios is a team of young game developers with a focus on environmentally friendly content. Click the link for more information on the studio.
This is the official logo for Flicker of Hope, a moody Flash experience from developers Part-Time Paradox. Click the link or head to the Games section for more.



Web design samples. . .

(Click the arrows to scroll through examples of my web design work.)

[ www.BloomStudios.org ]
I developed and currently maintain the official website of Bloom Studios.
[ www.CarolAGrund.com ]
I work as designer and webmaster for popular children's author Carol A. Grund.
Before the formation of Wayward Prophet, I managed a site containing news, media, and information related to my game Prophecy : The Demon Kingdom.
For over five years I ran a complex online game called MoonBeam, where users could register and compete against each other in interactive battles.



Latest News . . .